: Since MagicaVoxel v0.99.5, objects can now go up to 256vx in any dimension.Īnd why decrease the number of colors? Because the image we use has a color depth of 24-bit (RGB), which means a color palette of more than 16.7 millions colors. MagicaVoxel's Model editor works with a color palette of 256 colors. Lowering the color depth of our image allows to precisely control its render, as each color will have an equivalent in MagicaVoxel's palette. Importing a new object from an image file To change the image resolution, use the top menu Image / Scale image. NO, if you're afraid to micro-manage your colors when importing objects like editing your palette file manually.for a ground map - use Zarbuz's FileToVox instead! NO, if you need bigger textures than 126 256 px wide, i.e.NO, if you're at the end of your project, with palette and materials already ordered and assigned.YES, if you use imported images as proportion canevas (like top, front, side silhouettes), don't change your color palette, and will delete these objects after use.YES, if you're planning to use small flat elements or patterns you don't want to model from scratch, and which share the same palette.YES, if you're beginning a new project, and need a color palette close to an existing reference (portrait, movie scene, landscape, etc.).Should you consider using this kind of texture import? i just downloaded magicavoxel viewer and saw that it can import OBJ files, turning them into voxels. I hope this tutorial will be of any help. Feel free to comment below or ask for help in our discord.
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