With a Knight, you have to make the decision if you want him to deal damage or you want him to block. This is also the reason why it is important to pay attention to those key limits of your attributes! You may want to hit them, but there is no point in overshooting them! But adding another 10 INT would result in a cooldown of 0.5 sec, thus doubling your potential attacks / time. So if your cooldown of Long Axe Attack is 1.5 sec (this would require INT 0, but w/e), adding 10 INT would bring the cooldown to 1 sec and effectively allow you 50% more attacks in the same time. On contrary, most capped effects actually have increasing returns. Do you add another 10 STR, you only raise your damage by another 50%. When your Long Axe Attack deals 100 damage and you add 10 STR, you effectively double your damage. So having more than 20 INT does not help you any further.Ī general observation is, that uncapped effects usually have diminishing returns (in a relative sense). The value starts at 1.5 sec, but there is a minimum of 0.5 sec cooldown. Each point of INT reduces it by 0.05 sec. To stick with the example of Berserker’s Long Axe Attack, let’s have a look at its cooldown. And even more doesn’t help you any further. But don’t expect this to go too well…Ĭapped effects: More is better, but there is a limit. And most ranged chars don’t need any, unless you have no frontline and want them to kite your enemies. Some Worg who should hunt down backliners probably needs a good amount. A tank just standing in front probably doesn’t need much.
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